The Chronicle
Devlog
Patch notes, release stories, and field reports.
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Issue VI · April 18, 2026 · Patch Notes 0.8.0
A tightening sprint — fewer new systems, more polish on the ones that shipped. The Herald now has a proper replay-sharing loop, the tutorial walks fresh reigns through the first three rounds, and terrain-specific units finally have full art.
Read entry → Issue V · April 18, 2026
Why the new Ruinkeep website is an atlas — and why the app isn't.
Read entry → Issue IV · April 2, 2026 · Patch Notes 0.7.0
The game gets deeper. Diplomacy, Wonders, quest chains, and religion all ship in a single coordinated release — the first where the round doesn't end in pure military conquest.
Read entry → Issue III · March 8, 2026 · Patch Notes 0.6.0
Operational sprint. Every major feature now lives behind a server-side flag; the Herald has its first weekly boss fight; and battles now record a replay that can be watched frame-by-frame after the fact.
Read entry → Issue II · February 12, 2026 · Patch Notes 0.5.0
A ledger of retention work — Saga Pass, titles, friends, mentorship, calendar events, anti-cheat. Systems designed less for a single round and more for the fourth and fifth rounds players come back for.
Read entry → Issue I · January 15, 2026 · Patch Notes 0.4.0
The "App Store launch" release. Daily quests, account deletion compliance, and the visibility work required to actually ship.
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