RUINKEEP

CONQUER · TRADE · REIGN

A multiplayer empire strategy game played in month-long rounds. Build your economy, raise armies, manipulate the market, and crush anyone who stands in your way.

GAMEPLAY

Ruin your enemies. Keep your empire.

Turn-Based Strategy

288 turns accumulate daily. Every turn is a decision — explore land, build structures, train armies, or launch an attack. No idle grinding, pure strategy.

Dual Market Economy

Trade on the NPC shop for safety, or the player-driven public market for profit. Buy low, sell high, corner resources before a war. The market is where empires are made.

Warfare & Espionage

Spy on rivals to reveal their weaknesses, then strike. Siege units destroy buildings. Cavalry hit hard. Army composition matters more than army size.

Four Races

Warbringers dominate in battle. Merchants control the economy. Mystics master espionage. Keepers turtle behind impenetrable defenses. Choose your path.

Month-Long Rounds

Each round is a fresh start. Build up during the protection phase, then fight for dominance. Rankings freeze at the end. Legends are remembered.

Diplomacy & Aid

Send resources to allies. Form informal coalitions. Negotiate deals. Betray at the perfect moment. The social game is just as deep as the mechanical one.

THE CYCLE

How a Round Plays Out

1

Signup — Days 1-3

Choose your empire name and race. Each race plays radically differently. This choice defines your entire strategy for the month.

2

Protection — Days 3-6

Build your foundation without fear of attack. Explore land, construct buildings, train your first soldiers. Everyone starts equal.

3

War — Days 6-28

Attacks are live. Alliances form and break. The market swings wildly as wars drive demand. This is where empires rise and fall.

4

Victory — Day 30

Rankings freeze. The top empires enter the Hall of Fame. Then the slate is wiped clean and a new round begins.

288
Turns per day
4
Unique races
30
Days per round
Strategies to try

EARLY ACCESS

The first round begins soon.

Coming soon to iOS. Every empire needs its first ruler.